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Finally had the opportunity to start this game this year after a few couple years of searching for someone else who was interested in the concept...and I am so madly in love with it. This game has inspired me to read history like I never have before, it has taught me more about people in different times than any class I have ever taken, and I'm currently seriously weighing whether or not I could mentally handle playing two different campaigns at once because I just want to explore more queer history. Bravo, truly a triumph of a game

OK, now that I've got that out of my system, I'll provide a bit more of a review. We set our campaign in 1919 in Weimar Germany, at the inauguration lecture of the Institute of Sexology, the brainchild of Magnus Hirshfeld, who helped found the first LGBTI rights organization, the Scientific Humanitarian Committee. So far we have each written one letter (and done an unquantified amount of private worldbuilding), one from lover to lover and one from a lover to their mother, discussing their excitement over their new connection. While at first we were uncertain if we wanted to have our first letters be randomly decided by the cards/dice, it turned out to be very inspiring and we immediately set off writing.

One lover, Ottie, is a local German living with their family and sneaking off to explore the community growing around the institute, and the other lover, Nasra,  is a traveling scholar from Alexandria, the child of an English diplomat and a fiery Egyptian women's rights activist. While we communicate in English as a favor to Nasra, we have found opportunities to weave in German, Arabic, and even some hieroglyphics, along with sketches of scenes from our daily lives. I can't wait to learn more about this little world, barely begun, and I wanted to thank you from the bottom of my heart for creating it Rufus!

Stupid question, but I don't really get how the die and cards work together, sorry! Like if the die says the writing is public but the card says it is for my character themself, what does that mean?  They have a notebook but their family might see? Could anyone think of one or multiple examples?

We finally made it! We community-sourced the download of Private Cathedrals and is absolutely brilliant and beautiful. Thank you for creating this. We hope to someday share our writings with you. Our love.

Hey... i really love the use of asynchronicity as a feature and not just some inconvenience that needs to be worked around, also such an interesting setting/theme
 
i'm thinking of a possible hack/take some of the ideas in here to tell some sort of "resistance"/antifascist history

Thats such a cool hack idea! Im excited to see it.

Just reading the description and screenshot churned my stomach. Thank you for making this, it has the potential to be a fierce educational tool.

i am a bit confused. i thought - knowing / reading the description - that it is a game you download to play.
But the only thing I recieved are rules to play
It leaves me with the following questions:

- How do I play?

- If not in the game, where should I play?

- Where to find a partner to play?

- last but not least: how does the game end?

Do not get me wrong, I love the idea behind it, but from the point of the player/ potential buyer, it is really confusing


Please do not get angry with me, I am just confused and frustrated that this great concept is left without enough info to start exploring it's potential


Greetings,

Lexi

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it's a tabletop game, so you don't play on something downloaded. follow the rules to play the game wherever you like, with whoever wants to play with you. i havent downloaded it yet so i dont know about endings, but i'd suspect it's when you feel like finishing

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-Through real letters/conversation

-Play wherever you want, in a lake, a ship, a home, a box, as long as you are writing letters to a partner / conversing with a partner as if you were its fine.

-Anywhere, as long as the partner is human. Try reddit.

-When it reaches it's natural narrative conclusion, when does a film end? when does a book end? When it's reached an appropriate narrative finale, or maybe never, if you prefer.

This is a TTRPG (tabletop role-playing game), you play through real correspondance. As for if it is really left without enough info, the rules were really written for someone familiar with such games already, so its more just not enough for you, not its target audience (not to say you shouldn't play).

It is also in the "physical games section" on the store, so its not abnormal to be downloadable rules/books not a program. But its understandable that this is confusing to you.

A program is merely one way of experiencing a story or game, equally it can be done through a board, through conversation, through letters, or even through reading something on your own.