
The Ship Sinks Here
A downloadable game
The Ship Sinks Here is an anti-war sequel to the hit game Battleship. It uses the simple mechanic of guessing grid spots to let players imagine and explore what real disarmament might be like.
Two navies, once at war, have called a truce. They have decided they turn their weapons on each other, not for death, but to destroy the warships on which they have been living, fighting, dying. This game tells their story and the story of what comes next.
It requires 2 players, 2 grids either printed or made, some way to obscure your paper, and your favorite kind of drawing utensils. It takes about an hour and a half to play, and leaves you with two art pieces.
This game was revised in June 2025, in light of 626 days watching American munitions and American ships be used to ensure genocide in Palestien. Total disarmament is not a dream, it is a practical necessity. It is my hope that this game now, more than ever, can help us maintain our empathy for the victims of war, soldiers among them, without dulling our anger at the system.
By purchasing this you get access to the updated game in pdf. You also get access to docx files of the game set up for printing at home as an a5 zine and archive copies of the first edition.
Updated | 16 hours ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Weaver Walker |
Tags | Alternate History, battleship, Drawing, keepsake-game, lyric, Story Rich, Two Player, War |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Comments
Log in with itch.io to leave a comment.
Welp, I'm tearing up just reading the guide, which means it's doing its job.
I know this will be hard for me to pitch to anyone who would take it as seriously as I would want to but I think that, with the right partner, this could be a really good, solemn contemplation of the way it is we live. Honestly I think just the written instructions and introduction could and should be read by -- everyone, maybe around high school age, even if they don't go so far as to play out the game. Which I think I saw someone else say (rightfully) about Together We Build Private Cathedrals, and is often true about your (/Roswell's/who am I talking to it's always weird to write comments that are addressed to everyone) work.
I absolutely love the Battleship mechanics as a way of picking questions.