I was wondering if there is any possibility of a refresh of community copies? I would absolutely love to incorporate this with my playgroup but am unfortunately experiencing financial hardship at the moment. For whatever it's worth, I have a small YouTube channel I'd be happy to do a review on!
No worries at all if not--as a game designer myself, I completely understand how much effort goes into the work you do. Thanks in advance for the consideration, and for the unique perspective you've brought to one of my favorite games of all time!
Rearguard is a fantastic supplement to Beam Saber, with special attention paid to the shift from direct conflict to the parts of war that often go unnoticed. Impossible not to recommend.
Rearguard is a rare occurrence - a third-party supplement that transforms the game that it is based on. It's both kickass gaming material and kickass games criticism.
Beam Saber is a game that has war as its backdrop. Rearguard brings some of that backdrop into focus. Each of these playbooks introduces different kinds of war stories into your Beam Saber game. Introduce more than one and you will probably tilt the entire genre and tone of your game. I'm really excited that this exists. Loved reading it and excited to get it to the table at some point.
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I was wondering if there is any possibility of a refresh of community copies? I would absolutely love to incorporate this with my playgroup but am unfortunately experiencing financial hardship at the moment. For whatever it's worth, I have a small YouTube channel I'd be happy to do a review on!
No worries at all if not--as a game designer myself, I completely understand how much effort goes into the work you do. Thanks in advance for the consideration, and for the unique perspective you've brought to one of my favorite games of all time!
If you never saw - this did happen! :)
thank you
< 3 Thank you Wren.
Rearguard is a fantastic supplement to Beam Saber, with special attention paid to the shift from direct conflict to the parts of war that often go unnoticed. Impossible not to recommend.
Rearguard is a rare occurrence - a third-party supplement that transforms the game that it is based on. It's both kickass gaming material and kickass games criticism.
Beam Saber is a game that has war as its backdrop. Rearguard brings some of that backdrop into focus. Each of these playbooks introduces different kinds of war stories into your Beam Saber game. Introduce more than one and you will probably tilt the entire genre and tone of your game. I'm really excited that this exists. Loved reading it and excited to get it to the table at some point.
This rules