A downloadable supplement

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Dream Sequence 

Dream Sequence is a hallucinogenic supplement about diving into then deep waters of your subconscious. It provides specialty rules for governing the subconscious spaces your characters traverse weather those spaces are dreams, drug trips, magical spells, or even the land between life or death. It also contains 28 prompts to help one lean into the messier and more emotional parts of character play. It is intended for use alongside an ongoing campaign.

Dream Sequence is based on the work of Jeff Vandermeer and is built on the No Dice No Masters system by Avery Adler and Benjamin Rosenbaum.

This purchase includes a 6 page fully laid out zine. 

CategoryPhysical game
Rated 5.0 out of 5 stars
(20 total ratings)
AuthorRufus Roswell
TagsAtmospheric, dreamy, Horror, lyric, Supplement, Tabletop, wierd


Buy Now$3.00 USD or more

In order to download this supplement you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Dream Sequence no formatting 19 kB
dream sequence digital.pdf 901 kB
dream sequence print.pdf 29 MB

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been using this supplement in a campaign i'm running centered around a supernatural small town called Ghost Town, and it's added so much interesting depths to our roleplay. giving the players a space to explore the subconscious and the mysteries it holds in tandem with the waking world's strangeness has made the characters and their experiences all the richer. i'm really glad i've been able to include it in the game and i recommend it for any campaign that deals with the messiness of reality and unreality

This is incredible. it is extremely versatile, inspiring, and very strong. There is also a thing that I love about it that is that there's no "point" to adding it or using it in your game, except because. There's no end game or conclusion or expectation. It's just what it is, which maybe it's what a lot of dreams are.

What an incredibly executed concept! I love how the game explicitly is about seeking painful truths and unearthing lost secrets and opening old wounds but it's also explicitly optional for players in the moment. 

The two playbooks loop seamlessly and I'll be keeping this in my back pocket for a table that wants to explore these concepts!

 Here is an atypical little role-playing game that takes a step aside: instead of offering us a whole dream world to explore, it's just a mechanic (inspired by the Belonging Outside Belonging system) that is put there, to infuse dreams into other games; or rather, to explore the dreams of our characters of the moment, and to make these dreams a force they can use in reality. What a really cool idea!